The Elder Scrolls online delayed 6 months on consoles

Are you waiting to play The Elder Scrolls Online when it comes to PlayStation 4 and Xbox One? Well it seems you may be in for a long wait as today, Bethesda has confirmed that the console editions will be delayed by six months.

Rumors first came about the delay when a since deleted line on the game’s official FAQ page was spotted.

The Elder Scrolls Online officially launched on April 4, 2014 on PC and Mac,” reads the statement regarding Bethesda’s new MMO, “While it has become clear that our planned June release of the console versions isn’t going to be possible, we have made great progress, we have concluded that we’ll need about six more months to ensure we deliver the experience our fans expect and deserve.”

Bethesda’s response originally contained a broken link to a blog post promising further details regarding the delay; However, this has since been deleted.

Bethesda then released an official statement this morning about the six-month delay, which it pegged on “a series of unique problems” specific to the console versions pertaining to “Integrating our systems with each console manufacturer’s networks.”

The company is also offering Mac and Windows PC players a discount on the console versions and the opportunity to bring their characters to the new platforms.

“Via a special offer, anyone who purchases and plays the PC/Mac version of The Elder Scrolls Online by the end of June will have the opportunity to transfer their character(s) to either console version when they are released,” the statement reads. “The offer will allow you to begin playing immediately on the PC/Mac, and then add the PS4 or Xbox One version and transfer the character(s) you have created and developed. And, you don’t have to pay full price for the game twice. For $20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time. ”

Bethesda vice president of PR and marketing Pete Hines told Polygon that players can keep their Mac and Windows versions active and play the game on both systems, though those would be different, unconnected experiences. Details are to be determined “on exactly how that works,” Hines wrote on Twitter. “[M]y hope is that you take a copy to console, pc one remains, you could play both.”

The Elder Scrolls Online launched on Windows PC earlier this year, with plans to bring the game to PlayStation 4 and Xbox One consoles.



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