Hello Fellow Cravers. I am GD and I am here with this weeks top 3 gaming news stories, the top 5 games, new releases and a recap of YouTube of the week with the Update!
3) Xbox closing down indie program on 360
Xbox Live is shutting down its Indie Games program for the Xbox 360, Microsoft told indie developers in an email last week.
Effective immediately, developers cannot purchase or renew annual memberships in the program, though active developers may continue building their games until a year from now, Sept. 9, 2016. On that date, all publishing to the Indie Games Marketplace on Xbox 360 will cease.
For consumers, games on the Indie Marketplace still will be available for purchase until it closes “around September 2017.” Then, “around November 2017,” Microsoft will issue a final payment to all indie game participants for their wares, whether they meet the $150 minimum payment threshold or not.
Xbox Live Indie Games was an initiative that began with outreach to developers in 2006, a year after the Xbox 360’s launch. It debuted to the public in late 2008 as “Xbox Live Community Games.” More than 3,300 games have been published to the service since then, some of them garnering wide attention, including FortressCraft, a game that predated Minecraft: Xbox 360 Edition by more than a year; NLL Lacrosse 2010, a sports video game licensed by a professional league, and Avatar Golf, one of the first big hits — commercial or indie release — using avatars in the main game.
The XNA tool supporting development on Xbox Live Indie Games was discontinued in 2013 and the service has no presence on the Xbox One. On that console, Microsoft’s indie outreach has been replaced by the ID@Xbox program, a more formal and managed approach to finding, publishing and promoting independent games.
2) Freemode events coming to GTA Online this week
Grand Theft Auto Online will get a free update Sept. 15 that adds a new feature to its Freemode, publisher Rockstar Games announced.
Rockstar is introducing Freemode events, a feature that offers objectives to players in the otherwise open-ended, do-as-you-wish Freemode, which allows players to run amok across the game’s open world.
A new challenge will be offered constantly, and participation in them is optional. These include Hunt the Beast, in which players must escape from a character who has been “temporarily transformed into a faster, stronger, beastly” one. There’s also King of the Castle, “an every man for himself turf war,” as well as stunt challenges. Events will also be fully customizable, and offer in-game cash awards.
Also included in the update are two new Adversary Modes. Hunting Pack tasks teams with delivering, or destroying, a vehicle before it explodes, while Cross the Line has squads fight to claim territory.
The update won’t, however, be coming to the PlayStation 3 or Xbox 360 versions of . Imran Sarwar, director of design at Rockstar North, explained in an interview with Mashable that the studio “managed to pack in two years’ worth of free updates onto the older platforms, but after the release of [the last update] Heists we started to run into some very real memory constraints.” The developers decided to instead focus on the new platforms in order to maintain stability.
The Freemode events update is the game’s first since Heists, which added online heists and new player-vs-player modes when it launched back in March.
1) Pokémon is going mobile with Pokémon GO
Pokémon is going mobile with an all-new game developed for Android and iOS smartphones called Pokémon Go, The Pokémon Company announced at a press conference in Japan. The new game is a collaboration between Nintendo, The Pokémon Company and Niantic, the developer responsible for the augmented reality mobile game Ingress.
The Pokémon Company president Tsunekazu Ishihara announced Pokémon Go, saying the game was inspired by the massively multiplayer, location-based, AR game Ingress, which was originally developed within Google. Like Ingress, Pokémon Go is a location-based game, letting players track, capture, battle and train Pokémon in real-world settings.
Ishihara said that late Nintendo president Satoru Iwata was heavily involved in the concept behind the mobile Pokémon game.
Niantic’s John Hanke described Pokémon Go as a mobile game that’s wholesome, fun and can be enjoyed by families. Players will track down and capture Pokemon in real-world locations, Hanke said, collecting monsters like Bulbasaur, for example, at Tokyo’s Shinjuku Station or Pikachu at the Eiffel Tower. Pokémon will appear in parks, on streets and other locations around the world.
Junichi Masuda of Pokémon developer Game Freak appeared at the press conference to announce that it was collaborating with Niantic in developing Pokémon Go. Niantic was previously a start up within Google, but recently announced it was working as an independent company.
Pokémon Go will work with a Bluetooth-powered device called Pokémon Go Plus, which players can wear on their wrist or pinned to their clothing. The device, which looks like a Pokéball combined with a Google Maps marker pin, has a built-in LED light and a vibration function that will notify players that something important is happening in the game, such as a Pokémon appearing nearby. Ishihara said that Pokémon Go players won’t be required to use the device to play the game, but that it will reduce the amount of time players spend staring at their smart devices in order to play the game.
Nintendo designer Shigeru Miyamoto also appeared at the press conference to talk about Pokémon Go, likening it to Nintendo 64 classic game Pokémon Snap, only now, players will be able to get up close and personal with the series’ monsters in the real world.
“Our challenge was to develop a great game for smart phone devices that expressed the core values of Pokémon,” said Ishihara, president and CEO of The Pokémon Company, in a release. “Pokémon GO is the answer to that challenge.”
“Pokémon GO is a wonderful combination of Niantic’s real world gaming platform and one of the most beloved franchises in popular culture,” added Hanke, founder and CEO of Niantic, Inc. “Our partnership with The Pokémon Company and Nintendo is an exciting step forward in real-world gaming and using technology to help players discover the world and people around them.”
UK GAME CHARTS
Metal Gear Solid V: The Phantom Pain holds on to No1 for a second week. The big new entry within the Top 10 is Nintendo’s Wii U Super Mario Maker debuting strongly at No2 and selling enough to become the 4th best week 1 sell-through for a Wii U title (the top 3 are Mario Kart 8 , Super Smash Bros. and Nintendo Land). Warner’s Mad Max debuted at No2 last week and drops just 1 place to No3. Right behind and actually climbing one place to No4 is a third chart week for Disney Infinity 3.0. Also showing third weeks on chart are Sony’s Until Dawn which is down 1 place to No5 and Microsoft’s Gears of War: Ultimate Edition, down 3 places to No6.
Down 1 to No.5: UNTIL DAWN
Up 1 to No.4: DISNEY INFINITY 3.0
Down 1 to No.3: MAD MAX
New at No.2: SUPER MARIO MAKER
Still at No.1: METAL GEAR SOLID V : THE PHANTOM PAIN
GAMES RELEASED ON TUESDAY 15TH SEPTEMBER
Destiny: The Taken King (360/PS3/XO/PS4)
Might & Magic Heroes VII (PC)
GAMES RELEASED ON THURSDAY 17TH SEPTEMBER
NHL 16 (XO/PS4)
NHL Legacy Edition (360/PS3)
Rugby League Live 3 (360/PS3/XO/PS4)
World Of Warships (PC) – Digital Only
Shovel Knight: Plague Of Shadows (PS3/Wii U/XO/PS4/PC/3DS/PSV) – Digital Only
GAMES RELEASED ON FRIDAY 18TH SEPTEMBER
Forza Motorsport 6 (XO)
Pro Evolution Soccer 2016 (360/PS3/XO/PS4/PC)
XBlaze Code: Embryo (PS3/PSV)
The Book Of Unwritten Tales 2 (XO/PS4)
The Golf Club: Collector’s Edition (XO/PS4)
YouTube videos of the week
Welcome as we look back at what went up this week on the Crave Your Game Channel.
CTG Plays Quiplash Part 3
Cajr Plays Until Dawn: Prologue & Chapter One
IRN RYN Plays Zombi
Post Podcast Party – Wordspud
The CTG Podcast Live! Episode 58
We are back with the CTG Podcast this Wednesday with the CTG Podcast. You can catch this podcast at twitch.tv/ctgpodcast. We return next Monday with the Update.