The Update for week ending 1st November 2015

Hello Fellow Cravers. I am GD and I am here with this weeks top 3 gaming news stories, the top 5 games, new releases and a recap of YouTube of the week with the Update!

NEWS

3)Nintendo announce first mobil

Nintendo’s first foray into making games for smartphones and other mobile devices won’t happen this year, Nintendo president Tatsumi Kimishima announced at an investor briefing in Tokyo this week. Instead, the game maker is now eyeing March 2016 for a global launch of its first mobile title, according to a report from The Wall Street Journal.

The first mobile app from Nintendo is called Miitomo. It will be free-to-play with paid add-ons, Kimishima reportedly said, while other Nintendo mobile games will be paid apps.

Miitomo will reportedly use Nintendo’s Mii characters to communicate with other players, apparently in an attempt to foster communication and sharing with people in real life. According to Nintendo’s presentation slides, Miitomo users will answer questions from their Mii which will then interact with friends via the “safe and secure” communication app. Nintendo hopes Miitomo will enable connections between friends who might be reluctant to contact each other and further deepen friendships.

Nintendo announced earlier this year that it would partner with mobile game company DeNA to produce games for mobile platforms. The first of those games was expected to launch sometime in 2015. The company plans to release about five games for smartphones and tablets by March 2017.

As part of its mobile plans, Nintendo will create a new account service, called Nintendo Account. Nintendo says the Nintendo Account service will work across Nintendo’s hardware devices as well as mobile and PC platforms. The company shuttered its Club Nintendo rewards program earlier this year.

The company also plans to use cloud-based technology to share save data between mobile platforms, PC and Nintendo’s own hardware.

Kimishima explained that the delay in launching Nintendo’s smartphone software is due to requiring more time to promote its mobile efforts. He said that Nintendo will start promoting Miitomo after the holiday season.

2)Five Night’s at Freddy’s World announced and it isn’t going to be a horror game?

Five Nights at Freddy’s creator Scott Cawthon just uploaded a teaser for a new game in his popular horror franchise and this one, called Five Nights at Freddy’s World, doesn’t look anything like the other games in the series.

The teaser starts with the expected promises of scares and terrors, but ultimately confirms that Five Nights at Freddy’s World is — apparently — a colorful, turn-based role-playing game adventure in which Freddy Fazbot and friends battle enemies with pizza, songs and cupcakes.

Cawthon actually announced his plans for FNAF World in September, saying on Steam that he wanted to use the Five Nights at Freddy’s characters “in a new and fun way because they are so near and dear to my heart, and I was excited to work on a type of game that I hadn’t made in a long time.”

“It will not be a horror game,” Cawthon said, “but a role playing game where you create a party using the huge selection of characters from the FNaF games, including the classic, withered, toy, phantom, and nightmare versions.”

Five Night’s at Freddy’s World is coming to Android, iOS and Windows PC in 2016.

1) Sonic games won’t suck – Sega Promises

Following the poor reception of recent titles like the Wii U’s , Sega promises fans of the speedy blue hedgehog that they “can look forward to a greater focus on quality.”

Chris Olson, Sega of America’s chief operating officer, spoke to Polygon about the reception of some of the company mascot’s recent titles. Olson said Sega “wants to bring Sonic to where gamers are.” Those gamers are skewing younger, he added, pointing to the popular Cartoon Network TV series upon which the game was based.

He recognized that “there’s still a very large-sized audience with old-school Sonic fans who grew up with the Genesis,” as well, and in Sega’s efforts to satisfy the newer fans, recent titles “didn’t hit the mark” with the veterans.

“We have an obligation to the fans of Sonic and the consumer,” Olson said. So while the company will continue to “[evaluate] different ways to bring cool experiences” based on Sonic, it will do so with an increased emphasis on combining “cool” with “quality.”

Sega CEO Haruki Satomi echoed that dedication in an interview with Famitsu in July. “Sega in the 1990s was known for its brand, but after that, we’ve lost trust, and we were left with nothing but reputation,” he told the magazine. “For this reason, we’d like to win back the customers’ trust, and become a brand once again.”

Olson, who specifically oversees the Western market’s mobile game sector, compared the smartphone market to that of console games when explaining how Sega plans to regain that trust. “The (video game) business is always a conflict of weighing bringing a title to a market and making the yearly plan versus maybe waiting and bringing something else,” he says.

“You can see that on the mobile side of things. In the earlier day of mobile development, there was a tendency to bring things out immediately. Those days are … gone. Consumer expectations have been raised.”

What this means for the Sonic franchise is slowing down the speedster’s release schedule. “Video game development is a pretty chaotic thing, and it’s important not to rush things,” Olson said, “because we want to be sure we’re bring out the most polished thing.”

But Sega won’t necessarily cater to longtime Sonic fans in its attempts to increase quality. “When we look at bringing Sonic to modern-day gamers, we … obviously want to appeal to as many people as possible but still focus on what it means to be Sonic and a Sonic game,” he explained.

“Maybe that might lose some fans along the road, but we’re picking up new fans that will hopefully grow with us as Sonic grows.”

UK GAME CHARTS

After Ubisoft’s Assassin’s Creed franchise update last week comes Microsoft’s first full Halo release for Xbox One: Halo 5: Guardians takes the top spot and outsells the week 1 for AC: Syndicate by 50%. This is also how much more Halo 5 sold in week 1 compared to last year’s Halo: Master Chief Collection – up until now the only other Halo game available via retail for Xbox One owners. Ubisoft only drop to No2 with Assassin’s Creed: Syndicate and EA drop 1 place to No3 with FIFA 16. There are 2 more big new releases this week within the Top 5: debuting at No4 is 2K/Take 2’s WWE 2K16, outselling this-week-last-year’s week 1 on WWE 2K15 by 3 to 1 and coming in one place higher. Debuting at No5 is Telltale’s Minecraft: Story Mode with the disc release including the first of 5 episodes. Activision’s Guitar Hero Live drops 8 places to No11.

New at No.5:           MINECRAFT: STORY MODE

New at No.4:           WWE 2K16

Down 1 to No.3:     FIFA 16

Down 1 to No.2:     ASSASSIN’S CREED: SYNDICATE

New at No.1:          HALO 5: GUARDIANS

NEW RELEASES

GAMES RELEASED ON MONDAY 2ND NOVEMBER

Sonic Lost World (PC) – Digital Only

GAMES RELEASED ON TUESDAY 3RD NOVEMBER

Anno 2205 (PC)

GAMES RELEASED ON THURSDAY 5TH NOVEMBER

Need For Speed (XO/PS4)

GAMES RELEASED ON FRIDAY 6TH NOVEMBER

Call Of Duty: Black Ops III (360/PS3/XO/PS4/PC)
Chibi-Robo! Zip Lash (3DS)
Persona 4: Dancing All Night (PSV)
Adventure Time: Finn & Jake Investigations (360/PS3/Wii U/XO/PS4/3DS)
Snoopy’s Grand Adventure (360/Wii U/XO/PS4/3DS)
Zombie Vikings: Ragnarök Edition (PS4)
Lego Dimensions Doctor Who Level Pack

YouTube videos of the week

Welcome as we look back at the first 5 Nights of the Nights of Horror that went up this week

Night One: IRN RYN Plays Zombi

Night Three: Cajr Plays Alien Isolation

Night Four: Doc Plays Five Night’s at Freddy’s 4

Night Five: GD Plays SOMA

Night Six: The CTG Podcast Live! Episode 65

Don’t forget that we are half way through our Nights of Horror uploads this week on our YouTube Channel. Plus we have the podcast this Wednesday. We return next Monday with the Update.

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